The browser’s offline dinosaur, printed 9.8 in tall with the fill taken out. What is left is a 2.8 mm ribbon of PETG tracing the sprite’s staircase the whole way round — and a lamp in the plinth, firing up through the gap where the fill used to be.
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Straight on, it is the sprite: 20 × 22 pixels, 10 mm to a pixel, nothing rounded off.
Turn it and the sprite has a back — 2.0 in of it, the same section the whole way through.
The head is the only solid block in the object. The eye is one pixel, taken straight out.
It comes off the plate as 3 parts, and the only thing you add is the battery puck.
The assembly is 2 pegs, 6 mm across, 8 mm down into the plinth, with 0.1 mm to spare.
The puck sits under the plinth. A 14 mm shaft carries its light up between the figure’s legs, into the part of the drawing that is not there.
A sprite is a grid of squares on a screen. Printed, it is the same grid at 10 mm a square, so every step in the outline is a step you can put a fingernail in — and nothing anywhere on the figure sits off it.
Up close the steps stop being pixels and start being plastic — the same staircase, with print layers stacked through it.
PETG, 3 parts, no screws and no glue. In daylight it reads as the sprite; after dark it reads as the light coming through it.