The field
Seven files, nine ranks, and rules nobody had to invent: Dou Shou Qi, in the public domain and followed as written. The 12 brown cells across the middle are the asteroid belt, and only the smallest world in play may set foot in them.
Jungle Chess has eight ranks and every other set makes you learn them. Here the ranks are the eight planets, and a world's size on the board is the fifth root of its real measured diameter — so Mercury is the smallest thing in play, Jupiter is the largest, and which piece beats which is something you look at.
globe mm = 13.785 × (Dkm ÷ 4,879)0.2
Real diameters would be no use: Jupiter is nearly thirty times Mercury across, and a piece thirty times another does not share a board. A fifth root keeps the order exactly and folds the range down to something a hand can hold — 13.78 mm at the bottom, 26.97 mm at the top, eight globes that all stand inside the same 36 mm cell. The exponent is the only liberty taken. Every diameter going into it is a fact-sheet number.
Seven files, nine ranks, and rules nobody had to invent: Dou Shou Qi, in the public domain and followed as written. The 12 brown cells across the middle are the asteroid belt, and only the smallest world in play may set foot in them.
A star stands on the last cell of each side, with two flames that rise 18 mm above the field at the board edge — the only raised flames anywhere on it. Walk one of your worlds onto the opposite star and the game is over.
The three cells ringing each star are traps, and here they are wells: the tile floors its pocket 3 mm below the field. So the largest world in the set can stand on one, out of the light, and be worth nothing while it does.
The 8 Sol worlds, lifted off their opening cells and stood in order. Nothing in this row is styling: 4,879 km of Mercury becomes 13.78 mm of plastic and 139,820 km of Jupiter becomes 26.97 mm, by one formula with no exceptions in it.
Both armies are the same eight planets. What tells them apart is the lean: every marking is rotated by that planet's real axial tilt, and the two armies lean their poles to opposite sides of the board. On Saturn the ring leans with it, so the mirror lands in the silhouette.
Jupiter's tilt is 3.13°, so its two pieces stand 6.26° apart — a mirror with nothing in it. On Jupiter, and on Mercury and Venus, the map is mirrored instead, and the Great Red Spot moves 6.2 mm between the two pieces.
Both armies are the same eight planets — 16 worlds in all, 8 a side. There is no red army and no blue one: the whole ownership cue is that each pair is a mirror of itself. Sol stands on a white disc with a black numeral, Anti-Sol on black with white, and the globe above the disc leans the other way.
The lean is not a styling decision either. It is the planet's own axial tilt, so how much mirror a world has to give is a fact about that world rather than a choice. Of the eight, 5 have plenty of it and 3 have almost none — and those three are the ones that carry a mirrored map instead. Below, each pair of strokes is the real angle between one world's two pieces.
Nothing in this set is assembled, because there is nothing to assemble. Every world is one printed part in several filaments — disc, numeral, globe and the markings that name the planet — and there is no fastener, no press fit and no bought hardware anywhere in the box.
The field is 36 mm a cell, seven files by nine ranks, which puts 268 × 340 mm of board on the table — more than a 200 mm bed will take. It is cut after file c and after rank 4 into 4 unequal panels, the largest 188 mm on its long side. The grid is not printed on: every boundary between two cells is a 1.2 × 0.6 mm groove cut into the field, so it cannot wear off.
One per player, 8 blind sockets each on a 38 mm pitch. Every socket is 34.4 mm across because every disc is the same disc, so a world goes back wherever there is a hole. A set that is complete looks complete.
Every diameter below came off a planetary fact sheet and through one formula; every millimetre came off the built solids; the weight and the time came off the slicer over the real mesh. Nothing here was typed in because it sounded right.