Cold Feet Skyway City2–4 players, or one
Roll the permit die, seat a storey on any tower, then try to land one of your five coloured skyways with a foot on each of two towers — at exactly the same height. Nothing snaps shut. If it falls, your turn is over.
56 printed pieces in 11 shapes, on a board of 9 numbered lots. Printed unsupported in PLA.
One turn, start to finishlandings at 26 / 46 / 66 / 86 / 106 mm
This is the real board, built from the real parts: every piece below is the shipped geometry, seated where the sockets actually put it.
The board is a street grid 8 blocks square with 9 numbered lots on it, 72 mm apart. Every lot is a 22 mm square socket, 0.8 mm deep.
A storey goes in plug first. Nothing holds it there but its own weight — and it lifts the next landing exactly 20 mm.
Two towers, one storey apart. The span takes the near socket and hangs 20 mm low at the far end, so it comes straight back off while the missing storey goes in.
Level now. Two feet 10 mm square drop into two sockets and the deck rides 0.6 mm clear of both rims.
The rest of the game: terraces reaching 24 mm out over open street, junctions throwing a deck 36 mm in four directions, spans at one level all across the city.
The arch carries the same 72 mm span 28 mm over the street instead of across it. A crown closes a socket for good. Still nothing has clicked.
How a piece is held21.6 mm plug in a 22 mm socket
Every piece carries the same two features: a square tray sunk 0.8 mm into its top, and a plug on its underside 0.4 mm smaller than that tray. 0.2 mm of air on each side is enough that a storey drops in without being pushed, and nowhere near enough to hold a tower that has started to lean.
The plug runs straight for its first 0.8 mm before the lead-in chamfer begins, so a piece bottoms out on the tray floor rather than wedging on the rim. That is why the arithmetic never drifts. The first landing sits 26 mm off the table and every storey after it adds 20 mm, and those are the only heights a skyway can ever sit at.
What is in the box56 pieces, 11 shapes
There are 20 storeys — 8 setback, 6 glass, 6 corncob — plus 8 terraces, 2 junctions, 4 crowns and 20 skyways, 5 to a colour with an arch among them. Then the board and the die.
Setback storey8
Four flutes to a face and a stepped shoulder near the top. The square workhorse.
Glass storey6
Ribbon courses, 11 of them, each recessed 1.6 mm — the one storey that reads dark across a table.
Corncob storey6
A round storey, 28 mm across with 12 scalloped balconies, so it overhangs the square ones.
Terrace8
A storey with a second socket 24 mm out over open street. This is how you get a landing where no tower is.
Junction2
Arms 24 mm wide, reaching 36 mm out on each axis. Nothing seats on it; things cross it.
Long skyway8
One block, tower to tower: a 12 mm girder with the truss cut into both sides.
Short skyway8
The half-block hop — junction arm to tower, or terrace to the tower across the way.
Gateway arch4
The same 72 mm, carried over the street rather than across it. One to a colour.
Crown4
An octagonal ziggurat drawn down to a 3 mm needle. It fits any socket, and it closes it.
Permit die1
Six engraved faces, not a pip among them: flutes, mullions, a deck on legs, a rise, a star, a bridge.
Each player gets 5 skyways. The shapes above are drawn to one scale.
The numbers36.1 hours on the bed
| Printed pieces | 56 |
|---|---|
| Distinct shapes | 11 |
| Players | 2–4, or one |
| Board | 7.6 in square |
| Overall | 14.2 × 8.5 × 4.6 in |
| Weight | 14.5 oz |
| Print time | 36.1 hours |
| Material | PLA, printed unsupported |
| Tallest tower | Four storeys and a crown |
Held up by gravity and 0.4 mm. That is the game, and it is also the entire assembly instruction.