Two frogs, one fly, and a knob that picks the moment. The nest throws the fly up on a click nobody can predict. Slap your flower first and your frog swings its open mouth underneath.
Swing each frog back until it clicks. That winds the spiral spring under its arm. Then drop the fly in the tube and push it down: a second spiral inside the nest winds behind it. Nothing else powers the game.
One click each. The knob has 8 rests a turn and 16 identical flutes, so nobody can see which click hides the fire lobe. Give it a spin before each round and even you won't know.
On that click the knob's cam pulls the sear. The spring swings the lever, the lever drives the piston up its bore, and the fly carries on alone, about 10.6 in above the frogs' mouths.
Your flower knocks your frog's catch free and, on the way down, shoves a pin under the other flower. That flower can't go down this round. It works like a quiz buzzer.
The arm's spring swings the frog 84° into the middle in a fraction of a second. It stops with its mouth right over the tube, under the falling fly.
The mouth is a 2.5 in cup and the fly is hollow with a loose slug inside, so it lands dead instead of bouncing out. That's a point. First to 5 wins.
A pin runs between the two flowers, under the nest. The first flower down pushes it sideways into the other's groove and stays latched until the next set-up. Two players would have to slap within a few milliseconds of each other to tie.
Jump the gun and you lose anyway. Slap before the fly is up and your frog swings in early, chin over the tube. The fly hits the chin and bounces off. The false-start rule is built into the shape.
The springs, the arms and both catches are PLA, built into the lily pads and the nest. No metal springs, no batteries, no screws.
The frogs change colour from chin to crown: a yellow chin, a green body, white eyes with black pupils on top. Each pink mouth is a separate insert glued into the head.