Press the red tab. The car somersaults off the paddle.
The silver GT car rides the orange paddle, nose toward the front. Everything that moves sits out in the open.
The paddle swings on a single pale pin near the front of the base. A rubber band stretched between paddle and base is the only engine on board: no motor, no batteries.
At the back, the red trigger's latch sits over the paddle's tail. Until it moves, the paddle cannot rise at all.
Push down on the slatted tab. The trigger rocks back 12° on its own pin and the latch swings clear of the paddle.
The band snaps the paddle up until its front end lands on a stop built into the base. The paddle halts there. The car does not.
Still turning with the paddle's swing, the car somersaults forward and comes down ahead of the launcher.
The launcher is 7.1 × 2.4 × 2.3 in, about the footprint of a TV remote, and the car riding it is 3.0 in nose to tail. Small enough to live on a desk; big enough that the flip reads from across the room.
That is the whole trick. The paddle and the car turn together about the pivot until the paddle hits its stop at 40°. The car is not fixed to it, so it leaves with the paddle's spin still in it and goes over nose-first: a forward somersault rather than a lob.
A launcher and its car, in the box.
No. There are no electronics in it at all. A stretched rubber band stores the throw, and the red trigger decides when it goes.
With the car on the orange paddle and the paddle held down by the trigger's latch, press the red tab at the back. The paddle swings up 40° onto its stop and the car flips off ahead of the base.
PLA, with no glue. The paddle and the trigger each turn on a pale pivot pin, and the car rolls on its 4 black wheels.
Ages 6 and up. It has small parts, and the car is thrown, so never aim it at anyone's eyes or face.
The launcher is 7.1 × 2.4 × 2.3 in and the set weighs 3.9 oz. The car is 3.0 in from nose to tail.