A stepped white ministry that rolls your dice: drop them through the scarlet eye, then slam the roof to roll them again.
A stepped white tower, 7.5 in tall, with an arched door and a walled forecourt where the dice come to rest.
Drop the dice through the scarlet ring on the roof. The opening is 50 mm across, wide enough to pour in a handful.
Inside, a funnel and two sloped baffles throw each die from side to side, so nothing drops straight through.
The dice roll out under the arch, down a short ramp, and stop in the forecourt, where everyone at the table can read them.
Push the roof down 29 mm. The tower's skirt presses two tabs, and the forecourt swings up 90° on its pin into the alcove, tossing the dice.
A steel spring under the tower lifts the roof back. The forecourt drops flat and the dice land on new faces. Nobody touched them.
Made for tabletop nights: every roll lands in plain view, the dice stay off the map, and a reroll never means scooping them up again.
Pushing the roof slides the whole tower down into its base. The tower's side skirts land on two tabs at the back of the forecourt, so the forecourt pivots on its pin and stands up inside the alcove. Let go, and the spring under the tower lifts it all back.
Roof 0 mm down, forecourt turned 0°
No. The reroll is your hand on the roof and a steel spring under the tower. There is no motor and nothing to charge.
The eye on the roof is 50 mm across and the door is 46 mm wide, so standard 16 mm six-sided dice go through with room to spare.
No. The tower is the whole set; the dice in the pictures are there to show it working.
3.8 × 7.5 × 7.5 in, forecourt included, and 15.2 oz. It takes up about as much table as a paperback.