The white ministry tower on a wooden game table under a lamp, beside a coffee mug and loose dice

Ministry of Truth Dice Tower

A stepped white ministry that rolls your dice: drop them through the scarlet eye, then slam the roof to roll them again.

A ministry for the game table

A stepped white tower, 7.5 in tall, with an arched door and a walled forecourt where the dice come to rest.

In at the eye

Drop the dice through the scarlet ring on the roof. The opening is 50 mm across, wide enough to pour in a handful.

3 floors down

Inside, a funnel and two sloped baffles throw each die from side to side, so nothing drops straight through.

Out the door

The dice roll out under the arch, down a short ramp, and stop in the forecourt, where everyone at the table can read them.

Slam the roof

Push the roof down 29 mm. The tower's skirt presses two tabs, and the forecourt swings up 90° on its pin into the alcove, tossing the dice.

Let go

A steel spring under the tower lifts the roof back. The forecourt drops flat and the dice land on new faces. Nobody touched them.

Up close

Made for tabletop nights: every roll lands in plain view, the dice stay off the map, and a reroll never means scooping them up again.

Looking down into the forecourt: an amber and a blue die resting in front of the arched door
Two dice waiting in the forecourt. From my chair I can read them without leaning over.
The tower from the side at rest, the forecourt lying flat in front of the door
At rest, the forecourt lies flat at the foot of the door.
The tower from the side with the roof pushed down and the forecourt swung up against the building
Roof pushed down, the forecourt swings up against the building.
The tower from the side on a game table beside a coffee mug and a scatter of dice
Next to my coffee mug on game night. It takes less room than the snack bowl.
The back of the tower: plain stepped walls with narrow black window slots
The back is as finished as the front, so it looks right from every seat.

One press does the rerolling

Pushing the roof slides the whole tower down into its base. The tower's side skirts land on two tabs at the back of the forecourt, so the forecourt pivots on its pin and stands up inside the alcove. Let go, and the spring under the tower lifts it all back.

Roof 0 mm down, forecourt turned 0°

Cross-section of the tower: the roof slides down, the skirt presses the forecourt tabs and the forecourt turns up on its pin. Forecourt Pin Spring Roof
Cut through the middle. Dashed lines are the skirt and tab at the side, which do the pushing.
A hand resting flat on the black roof and pressing the tower down on a light oak table
One flat-palm press and the forecourt comes up behind my hand. The dice go over again.

8 pieces in the box

1
tower, with its lettering, window grille, roof plaque and scarlet eye
1
base with the exit ramp
3
tumbling floors inside: a funnel and two baffles
1
forecourt
1
hinge pin
1
steel return spring
Size
3.8 × 7.5 × 7.5 in (wide × deep × tall)
Weight
15.2 oz
Eye opening
50 mm across
Door
46 mm wide, 66 mm to the top of the arch
Roof press
29 mm (1.2 in)
Forecourt swing
90°
Return
Steel spring, 8 × 80 mm
Colours
White, black and scarlet
The tower straight on: lettering above the arched door, window slots either side

Good to know

Does it need batteries?

No. The reroll is your hand on the roof and a steel spring under the tower. There is no motor and nothing to charge.

What size dice fit?

The eye on the roof is 50 mm across and the door is 46 mm wide, so standard 16 mm six-sided dice go through with room to spare.

Are dice included?

No. The tower is the whole set; the dice in the pictures are there to show it working.

How big is it?

3.8 × 7.5 × 7.5 in, forecourt included, and 15.2 oz. It takes up about as much table as a paperback.