A 4-lane tabletop horse race. Every full pull of your ring moves your horse one notch, and the first flag up wins.
Four horses on the start line, one lane each. Every player sits behind a pump house with a ring on the table in front of them.
Pull the ring about 2 in. Its cord turns a weighted drum inside the pump house, and the drum's arm drives a toothed slider along the lane.
The slider pushes the sled exactly one notch, 10 mm. The horse rocks on its hind hoof and nods 5.3° as it goes.
Let go. Four steel nuts swing the drum home in about 0.12 s, and the orange pawl drops behind the next tooth with a clack.
Everyone pulls at once. Above 4.3–4.6 pulls a second the drum is not home yet, so the pull gains nothing. Rhythm wins.
On notch 19 the number paddle lifts the flag past its balance point, and it swings upright.
To race again: lift the orange grip, slide it aside, push the horse home, slide it back and tip the flag down.
For two to 4 players around one table: each takes a ring and a horse, and the race goes to whoever keeps the steadiest beat.
Lane colour carries through the jockey, the saddle cloth, the pump-house lid, the pull ring, the number on the paddle and the flag, so every player can find their own horse at a glance.
Each full pull swings the drum and moves the horse one notch. The drum needs about 0.12 s to fall back; pull again before its clack and that pull is wasted. A steady 2.5 pulls a second never loses one.
Tap Pull in a steady beat.
0 of 19 notches, 0 pulls lost
At 15.3 × 18.9 × 7.3 in, it covers about the same table space as a board game box opened flat, with room for four players to sit along the start end.
Two to 4. Each player has a lane, a horse and a ring; empty lanes simply sit out the race.
The ring was pulled again before the drum had swung home. Let the ring go, wait for the clack, then pull. A full pull is about 2 in.
Gravity. Four M10 steel hex nuts sit in pockets on the drum's arm, and their weight returns it after every pull. There are no springs anywhere in it.
No. A lock on the sled drops into the next notch of a rack in the lane, so the horse never coasts past one notch however hard the ring is pulled. Pull firmly; there is nothing to gain by yanking.
On each lane, lift the orange grip behind the horse, slide it sideways, push the horse back to the start, slide the grip back and tip the flag down.