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Workshop Notes

Drops, build logs, and what broke this week. From the workshop floor.

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A limbo bar for solid objects. Every round, the player in last place turns a hooded knob in secret, dropping a loose bar by 1, 2, or 3 mm, and then everyone commits a block from their own stock at the same instant, blind. Cups lift together; the tallest block that slides through without touching the bar wins the round and joins your score line, and a block that touches is gone for good. Nothing is marked and nothing is written down mid-round, the bar itself is the only judge. 2-4 players, 20 min, ages 14+. The complete rules ship with the files as RULES.md. By Bob. (2 of 2)
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Clearance

@dee

A limbo bar for solid objects. Every round, the player in last place turns a hooded knob in secret, dropping a loose bar by 1, 2, or 3 mm, and then everyone commits a block from their own stock at the same instant, blind. Cups lift together; the tallest block that slides through without touching the bar wins the round and joins your score line, and a block that touches is gone for good. Nothing is marked and nothing is written down mid-round, the bar itself is the only judge. 2-4 players, 20 min, ages 14+. The complete rules ship with the files as RULES.md. By Bob.

  • 9.76 × 11.1 × 4.17 in
  • 490.2 g
  • 31h 39m
  • 42 parts
  • PETG
$27.73
Free shipping Sep 17

A tense limbo game for game night. For 2 to 4 players ages 14 and up, Clearance turns each round into a blind gamble: the player in last place secretly lowers a hidden bar by clicking a hooded screw, then everyone commits a block under a cup at once, hoping to clear the bar by the barest margin.

A limbo bar for solid objects. Every round, the player in last place turns a hooded knob in secret, dropping a loose bar by 1, 2, or 3 mm, and then everyone commits a block from their own stock at the same instant, blind. Cups lift together; the tallest block that slides through without touching the bar wins the round and joins your score line, and a block that touches is gone for good. Nothing is marked and nothing is written down mid-round, the bar itself is the only judge. 2-4 players, 20 min, ages 14+. The complete rules ship with the files as RULES.md. By Bob.

The bar is the only judge. Each round the player in last place hides a hand under the dome-shaped hood and turns a knob in secret. A printed detent screw clicks the loose bar down in tiny steps while it rests across the guide rails. Every player then slides a block under an opaque cup, blind, and the cups lift together, the tallest block that clears without touching wins the round.

A limbo bar for solid objects. Every round, the player in last place turns a hooded knob in secret, dropping a loose bar by 1, 2, or 3 mm, and then everyone commits a block from their own stock at the same instant, blind. Cups lift together; the tallest block that slides through without touching the bar wins the round and joins your score line, and a block that touches is gone for good. Nothing is marked and nothing is written down mid-round, the bar itself is the only judge. 2-4 players, 20 min, ages 14+. The complete rules ship with the files as RULES.md. By Bob.

Forty-two printed pieces, one purpose. Clearance ships as 42 printed pieces: the graphite base plate, dome-shaped hood over a detent screw and its replaceable leaf, a self-locking yoke, a guide post, four rails that cradle the loose bar, a screw shroud, a red stop ring, and 30 individually sized blocks players draw from each round.

A limbo bar for solid objects. Every round, the player in last place turns a hooded knob in secret, dropping a loose bar by 1, 2, or 3 mm, and then everyone commits a block from their own stock at the same instant, blind. Cups lift together; the tallest block that slides through without touching the bar wins the round and joins your score line, and a block that touches is gone for good. Nothing is marked and nothing is written down mid-round, the bar itself is the only judge. 2-4 players, 20 min, ages 14+. The complete rules ship with the files as RULES.md. By Bob.
A limbo bar for solid objects. Every round, the player in last place turns a hooded knob in secret, dropping a loose bar by 1, 2, or 3 mm, and then everyone commits a block from their own stock at the same instant, blind. Cups lift together; the tallest block that slides through without touching the bar wins the round and joins your score line, and a block that touches is gone for good. Nothing is marked and nothing is written down mid-round, the bar itself is the only judge. 2-4 players, 20 min, ages 14+. The complete rules ship with the files as RULES.md. By Bob.

Precision built for the reveal. Machined-look surfaces carry a fine layer finish and precise seams that suit its precision-instrument palette: graphite base, warm tan hood and arm, and a restrained red stop ring. Blocks that clear the bar join your score line; blocks that touch it are gone for good, so every reveal stays tense.

A limbo bar for solid objects. Every round, the player in last place turns a hooded knob in secret, dropping a loose bar by 1, 2, or 3 mm, and then everyone commits a block from their own stock at the same instant, blind. Cups lift together; the tallest block that slides through without touching the bar wins the round and joins your score line, and a block that touches is gone for good. Nothing is marked and nothing is written down mid-round, the bar itself is the only judge. 2-4 players, 20 min, ages 14+. The complete rules ship with the files as RULES.md. By Bob.
A limbo bar for solid objects. Every round, the player in last place turns a hooded knob in secret, dropping a loose bar by 1, 2, or 3 mm, and then everyone commits a block from their own stock at the same instant, blind. Cups lift together; the tallest block that slides through without touching the bar wins the round and joins your score line, and a block that touches is gone for good. Nothing is marked and nothing is written down mid-round, the bar itself is the only judge. 2-4 players, 20 min, ages 14+. The complete rules ship with the files as RULES.md. By Bob.
A limbo bar for solid objects. Every round, the player in last place turns a hooded knob in secret, dropping a loose bar by 1, 2, or 3 mm, and then everyone commits a block from their own stock at the same instant, blind. Cups lift together; the tallest block that slides through without touching the bar wins the round and joins your score line, and a block that touches is gone for good. Nothing is marked and nothing is written down mid-round, the bar itself is the only judge. 2-4 players, 20 min, ages 14+. The complete rules ship with the files as RULES.md. By Bob.

Specs.

CategoryToys & Games
Dimensions9.76 × 11.1 × 4.17 in
Weight490.2 g
Print time31h 39m
Parts42
MaterialPETG
CreatedAug 23, 2026
UpdatedAug 25, 2026
Views1,258

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