For tense two-player strategy nights. Counterorbit is a two-player tabletop duel: each turn you place one signal stone in an empty well, then rotate the shared outer ring one notch, changing which stations line up. Suited to quick game nights or focused rematches, it plays out over up to ten turns to a three-signal wedge.
A core that holds, an orbit that turns. At the center, the fixed Five-Job Core carries five inner wells for the five Workshop jobs. Around it, the rotating Counter-Orbit ring carries ten outer wells. Each turn you place one signal stone in an empty well, then turn the shared ring exactly one notch clockwise or counterclockwise, reframing which two outer wells sit adjacent to every inner station.
Every piece in the set. The set is four parts: one fixed Five-Job Core, one rotating Counter-Orbit ring, and ten signal stones split evenly between five Ring Signal and five Spoke Signal pieces, plus a rulebook covering setup, legal turns, scoring and how the game ends.
Finished for a close, precise fit. The Counter-Orbit ring seats around the Five-Job Core with a close running tolerance so it rotates smoothly notch by notch without slop. Each signal stone measures about 0.291 inches across and seats snugly in its well, with a fine layer-line finish across every surface.
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