A two-player campaign courtroom game. Built for two players running an ongoing campaign, not a single match. Each round both sides drop engraved weights blind into the evidence hopper, route them through the bench, and watch the verdict pan tip on its beam to call the winner. The loser then bolts a new gate into the bench, permanently narrowing the routes both sides play under from then on.
How a case gets decided. Each round, players drop an engraved weight blind into the evidence hopper without seeing which one falls. It works down through the routing bench's grid of openings and lands in the verdict pan, tipping the beam on its V-notch cradle to call the round. Lose, and you bolt a new gate permanently into the bench before the next round begins.
Everything in the box. The set is seven printed pieces: a dark teal bench half and a magenta bench half that lock together into the full routing bench, a matte black evidence hopper, a gate the losing side bolts permanently into the bench, a beam with a V-notch cradle, a verdict pan, and two distinct engraved weights players drop blind each round.
Built to survive a campaign. Every piece keeps a fine layer-line finish straight off the plate, from the perforated panels' crisp rows of openings to the beam's pivot seated cleanly in its V-notch cradle. The bench's sockets hold each bolted-in gate securely once a round ends, so the board keeps every scar from every match already argued and lost.
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