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Workshop Notes

Drops, build logs, and what broke this week. From the workshop floor.

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Inspired by what happens to a sleepy village the moment a tour coach pulls into the square. Nine locals have until the last bell to get every visitor indoors — but every house you fill shoves its oldest guest out the back door, into the street you cannot see from where you sit. Hospitality as a chain reaction, played around a church tower that hides half the town from you. (1 of 1)

Coach Party

@natalya

Inspired by what happens to a sleepy village the moment a tour coach pulls into the square. Nine locals have until the last bell to get every visitor indoors — but every house you fill shoves its oldest guest out the back door, into the street you cannot see from where you sit. Hospitality as a chain reaction, played around a church tower that hides half the town from you.

  • 28.35 × 23.74 × 6.89 in
  • 1444.7 g
  • 96h 50m
  • 8 parts
  • PETG
$52.99
Free shipping Sep 17

A push-and-eject seating game. For tabletop game nights that like tense, physical puzzles: players race to seat every visitor pawn spilling from the coach dispenser into a through-hut before the church tower's bell ratchet runs out. Fill a hut past its three-pawn capacity and its back door shoves the oldest occupant out, into a street tile hidden behind the tower.

Inspired by what happens to a sleepy village the moment a tour coach pulls into the square. Nine locals have until the last bell to get every visitor indoors — but every house you fill shoves its oldest guest out the back door, into the street you cannot see from where you sit. Hospitality as a chain reaction, played around a church tower that hides half the town from you.

Seat three, eject the oldest. Each through-hut holds three pawns. Escort a new visitor pawn inside and a latch mechanism physically pushes the hut's oldest occupant out a back door, onto the street tile behind it, a chain reaction that empties one hut into the next player's blind spot with every move you make.

Inspired by what happens to a sleepy village the moment a tour coach pulls into the square. Nine locals have until the last bell to get every visitor indoors — but every house you fill shoves its oldest guest out the back door, into the street you cannot see from where you sit. Hospitality as a chain reaction, played around a church tower that hides half the town from you.
Inspired by what happens to a sleepy village the moment a tour coach pulls into the square. Nine locals have until the last bell to get every visitor indoors — but every house you fill shoves its oldest guest out the back door, into the street you cannot see from where you sit. Hospitality as a chain reaction, played around a church tower that hides half the town from you.

A tower blocks half the board. A tall church tower with a working bell and ratchet sits at the board's center, blocking each player's view of the street tiles on its far side. Beside the board, a slotted coach dispenser holds visitor pawns and spills a fresh batch onto the square every round, pawns you must seat before the ratchet reaches the last bell.

Inspired by what happens to a sleepy village the moment a tour coach pulls into the square. Nine locals have until the last bell to get every visitor indoors — but every house you fill shoves its oldest guest out the back door, into the street you cannot see from where you sit. Hospitality as a chain reaction, played around a church tower that hides half the town from you.
Inspired by what happens to a sleepy village the moment a tour coach pulls into the square. Nine locals have until the last bell to get every visitor indoors — but every house you fill shoves its oldest guest out the back door, into the street you cannot see from where you sit. Hospitality as a chain reaction, played around a church tower that hides half the town from you.
Inspired by what happens to a sleepy village the moment a tour coach pulls into the square. Nine locals have until the last bell to get every visitor indoors — but every house you fill shoves its oldest guest out the back door, into the street you cannot see from where you sit. Hospitality as a chain reaction, played around a church tower that hides half the town from you.

Every piece in the box. The set breaks into distinct printed pieces: the slotted coach dispenser, the bell-and-ratchet church tower, flat street tiles plus enclosed tunnel-shaped ones that hide what sits inside, through-huts with a back-door latch mechanism, red villager pawns, and a supply of grey visitor pawns.

Inspired by what happens to a sleepy village the moment a tour coach pulls into the square. Nine locals have until the last bell to get every visitor indoors — but every house you fill shoves its oldest guest out the back door, into the street you cannot see from where you sit. Hospitality as a chain reaction, played around a church tower that hides half the town from you.

Specs.

CategoryToys & Games
Dimensions28.35 × 23.74 × 6.89 in
Weight1444.7 g
Print time96h 50m
Parts8
MaterialPETG
CreatedAug 20, 2026
UpdatedAug 21, 2026
Views1,078

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